Import times quietly drain team velocity. In this episode, we break down how Unity Accelerator (the Cache Server) slashes reimport time across teams by sharing imported artifacts, how to install and harden it, how to point your editors at it, and how to prove the gains with real metrics. We’ll talk about network and storage requirements, common pitfalls, and a simple rollout plan you can do this week.
#Unity3D #GameDev #AssetPipeline #CI #Productivity