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029. CullingGroup API - Disable Scripts When Objects Are Offscreen

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Feb 9, 2026
8:47

In this episode, Ruben (TheGameDev.Guru) introduces the CullingGroup API—a powerful tool for disabling expensive scripts when objects are offscreen. Learn how to save milliseconds on CPU by detecting visibility changes and acting accordingly. Perfect for AI-heavy games and performance-critical projects. #UnityPerformance #CullingGroup #CPUOptimization #unity

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029. CullingGroup API - Disable Scripts When Objects Are Offscreen | NatokHD