Editing USD Files | Making Changes & Saving Updates
In this video, I demonstrate how to edit a USD file after it has been created. Using a practical example, I show what happens when an object's UV mapping isn’t set up correctly and how to fix it within the scene.
I’ll walk through how to make adjustments, save changes, and see those updates reflected in the USD reference—showing how USD allows for flexible, non-destructive edits within a production workflow.
If you’ve ever needed to tweak an asset after export, this tutorial will give you a clear understanding of how to do it efficiently. Let’s dive in!
(00:00) intro.
(00:30) Edit Maya data.
(00:55) Temporary shader assignment.
(01:40) Editing the UVs.
(02:45) Merge Maya edits.
(03:00) Assigned material to the merged geometry.
(03:30) Saving Maya files.