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1000 Fireballs

2.1K views
Jan 24, 2025
7:33

#sfv #streetfighter #danhibiki #gaming Song: FFX Besaid Island Theme (https://www.youtube.com/watch?v=8DmsfYt_-hU) Notes: I'm trying out a new editing software, and this is the first time I'm talking in a video. Hopefully the growing pains from that aren't too excruciating. I don't know how the game handles random numbers. It seems like the save state feature specifically keeps future random numbers the same just from my limited testing, but I'm not sure if the record/replay function or being in training mode or any other relevant variables affect it. I want to stress again that there are numerous ways in which my estimate of the actual chance could be incorrect, but I do think that with what I've got, it'd be nice for somebody who knows how to get a definitive answer to double check me on this. This project sprouted out of the corpse of another project where I'd try to estimate the average damage of the "Danfinite" using code. I recycled it into this after setting a deadline for myself that that version of the project couldn't sustain and realizing that the Danfinite as we know it doesn't exist on the current patch. It's possible that there's another stable loop using V-Skill II, but with there being no way to turn off the red fireball it'd be pretty hard to lab one out. I'll try and show this to some people who are far more knowledgeable about this game than me soon-ish, and if I need to make any corrections, I'll put them down in a pinned comment.

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