On this brief video I am going to share some tips on how to optmize the particles we have created previously, it all revolve around changing the blend_mode and how to edit the shader to still have the same visual appearance, specially regarding alpha difference, we are also taking a look at using alpha_scissor_threshold parameter to improve the perfomance, and lastly talking about importing a custom mesh in the draw pass of the particles, so we can remove a extra particle node and keep draw passes from 4 to 1 using a custom mesh,
Godot Shader from previous Tutorial on GodotShaders:
Smoke Shader: https://godotshaders.com/shader/mech-gunfire-effect-smoke-shader/
Muzzleflash Shader: https://godotshaders.com/shader/mech-gunfire-effect-muzzleflash-shader/
Tutorial Project File for this particle effect from previous tutorial on my itchio page:
https://nanotech-gamedev.itch.io