Back to Browse

3D Particle Optmization Tips - Godot GPU Particles Tutorial : Blend_add & Draw Passes

2.4K views
May 7, 2024
11:59

On this brief video I am going to share some tips on how to optmize the particles we have created previously, it all revolve around changing the blend_mode and how to edit the shader to still have the same visual appearance, specially regarding alpha difference, we are also taking a look at using alpha_scissor_threshold parameter to improve the perfomance, and lastly talking about importing a custom mesh in the draw pass of the particles, so we can remove a extra particle node and keep draw passes from 4 to 1 using a custom mesh, Godot Shader from previous Tutorial on GodotShaders: Smoke Shader: https://godotshaders.com/shader/mech-gunfire-effect-smoke-shader/ Muzzleflash Shader: https://godotshaders.com/shader/mech-gunfire-effect-muzzleflash-shader/ Tutorial Project File for this particle effect from previous tutorial on my itchio page: https://nanotech-gamedev.itch.io

Download

1 formats

Video Formats

360pmp432.1 MB

Right-click 'Download' and select 'Save Link As' if the file opens in a new tab.

3D Particle Optmization Tips - Godot GPU Particles Tutorial : Blend_add & Draw Passes | NatokHD