3D Scanning Reverse Engineering Software
📄 Request a quotation: https://www.verisurf.com/contact-us ✅ Auto-create surfaces from 3D meshes ✅ Controls curvature continuity at edges ✅ Ideal for creating Class A surfaces 💡 Learn more about QUICK SURFACE: https://www.verisurf.com/software/quick-surface/ 👍Like Verisurf videos! 🔔Turn on notifications for Verisurf videos! 🔴Subscribe to Verisurf Channel: https://www.youtube.com/verisurf Verisurf Quick Surface is a powerful new Reverse Engineering tool that enables simpler, faster, and more accurate modeling from meshes. Quick Surface creates high-quality, freeform surfaces from complex polygonal meshes with very little user interaction so that even novice users can reverse engineer parts into high-quality CAD models. The first step in the process, Auto Surface is a fully-automated surfacing tool that displays a preview of the results using the current settings, which can be modified using simple drop-downs. Hiding the quad display reveals the high quality of the surface. The Tolerance display shows a map of the deviations between the fitted surface and the mesh. Changing the settings and re-running the Preview automatically updates the deviation display so it’s easy to dial-in surface accuracy. When the required surface quality is achieved and the results are accepted, the reference mesh is hidden to show the final surface boundaries. Auto Surface creates the fewest number of surfaces possible for the Target Quad Count and Surface Details. The Compare function is used to document the accuracy of the mesh to the surface. Tolerance limits can be modified, and critical areas on the surface can be analyzed and labeled with deviation values on-the-fly, to simplify reporting. After surfacing and analysis, the results can be further modified using various editing tools. The Extrapolate tool, for example, can be used to extend the top edge by dragging the edge curve in increments… Extrapolate is just one of the many tools available to modify the surface. For example, if we display the Tolerance map… with Point selection enabled… we can use the Manipulate tool… to adjust by dragging the quad-points to improve surface accuracy. The final surface is opened in Verisurf, where it can be used for subsequent reverse engineering and inspection workflows. With material rendering enabled, it’s easy to appreciate the smoothness and continuity between surfaces. Quick Surface enables symmetric surfacing to create an optimal surface condition with both open and closed meshes. Using Auto Surface on this closed mesh, the quad lines exhibit an asymmetry in the middle of the surface. By choosing to model the Symmetry of the left side of the mesh, the Preview shows a quad distribution that aligns with the plane. The surface can be further improved by moving the seam to the bottom of the duct. Using Extrapolate, one of the quad lines on the bottom-center can be extended by dragging it left or right; the resulting seam placement simplifies subsequent workflows. As before, Extrapolate can be used to extend the surface beyond the end of the mesh. Open meshes, those with triangles on only one side of the symmetry plane can be modeled similarly. After creating the first side, the surface is mirrored about the symmetry plane. Any gaps in the surface are resolved by first selecting the quad edges on both sides of the top and bottom gap. The edges are then joined by extending to the symmetry plane while maintaining curvature continuity. Quick Surface excels at creating accurate surfaces from organic shapes, such as art objects and consumer products, where form and appearance are as critical as function. Combined with Verisurf’s new Edit Mesh and Mesh Utilities, Quick Surface makes it simple to create beautiful CAD models with clean, continuous surfaces. A small number of surfaces might require modification to correct irregular points in the quad mesh. Quick Surface offers a simple, one-click solution to repair these points automatically. For greater control over the modifications, Edit Surface can be used to modify the quad mesh directly. To modify an irregular opening, for example, the edges of the quad mesh can be merged simply by dragging one onto the other. In some cases, one side of a quad might need to be split to merge with the opposite side. In areas around holes, where the surface doesn’t cover the entire mesh, points can be dragged over the gap; when released, they snap back to the edge of the mesh. 00:00 Introduction 00:10 Create surface models from meshes 00:40 Autosurfacing 00:50 Surface Quality Analysis 01:10 Surface Deviation Display 01:40 Surface Extrapolation 02:10 Surface Manipulation 02:20 Material Rendering 02:30 Symmetric Surfacing 02:50 Surface Editing Tools 03:40 Organic & Sculpted Surfaces 04:00 Fast Surface Repair 05:00 Visit Our Website $ Subscribe #3dscanning #3dscanner #reverseengineering
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