3D Space Combat - Godot Devlog 2
#spacecombat #godot #godot4 #gamedev #devlog I love Privateer, Freelancer, X-Wing versus Tie Fighter, Ace Combat, Project Wingman, and House of the Dying Sun. In this video, I'll show you the progress I've made in Godot 4.2 on my space combat game. Git hub link to project: https://github.com/nealholt/space-shooter-3d Udemy course where I got the idea for the weapon handler: https://www.udemy.com/course/complete-godot-3d/learn/lecture/41204698 This course gave me a boost when I was just getting started, but it may not be suitable for more experienced Godot programmers. Bullet hole decal tutorial: https://www.youtube.com/watch?v=8vFOOglWW3w Projectile ray tutorial, including how to ricochet: https://www.youtube.com/watch?v=joMBVo_ZwKI How to calculate target leading: https://youtu.be/ZjMjxj_blMQ Physics seek controller get velocity adjustment resources: https://www.youtube.com/watch?v=pRYMy5uQSpo with a great deal of help from this one https://www.youtube.com/watch?v=cgVNu5-7f0w&ab_channel=IndieQuest to make it work in 3d
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