4 Look Last Layer Algs
Yellow Cross: 0:00 Bar: F (R U R' U') F' L: F (U R U' R') F' or f (R U R' U') f Dot Case: F (R U R' U') F f (R U R' U') f - bar case and then L case Yellow Corners: 0:44 Pi: (headlights on left)(L case then bar case) f (R U R' U') f F (R U R' U') F Double Headlights/H: F (R U R' U')(R U R' U')(R U R' U') F' Sune (bottom left): R U R' U R U2 R' Other Sune (bottom right): R' U2 R U R' U R Antisune (top right): R U2 R' U' R U' R' Other Antisune (top left): R' U' R U' R' U2 R Headlights/U: R2 D R' U2 R D' R' U2 R' Chameleon/T: (r U R' U')(r' F R F') Bowtie/L: F' (r U R' U')(r' F R) - basically chameleon but the last move is in the front PLL Corners: 3:03 adjacent corner swap: A(a) Perm: R' F R' B2 R F' R' B2 R2 optimized A(a) Perm: l' U R' D2 R U' R' D2 R2 opposite corner swap: Y Perm: F (R U R' U') (R U R' F') (R U R' U') (R' F R F') PLL EDGES: 3:51 (counterclockwise 3 edge swap) U(a) Perm: R U' R U R U R U' R' U' R2 (clockwise 3 edge swap) U(b) Perm: R2 U (R U R' U') R' U' R' U R' (opposite corner swap) H Perm: M2 U' M2 U2 M2 U' M2 or M2 U M2 U2 M2 U M2 (adjacent corner swap) Z Perm: M2 U M2 U M' U2 M2 U2 M' (hold so swapping corners are front and right) other Z Perm: M2 U' M2 U' M' U2 M2 U2 M' (hold so swapping corners are front and left) sorry for low quality
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