6 Months of Game Engine Dev - Code Review
This is a retrospective code review video on the progress I made after 6 months of game engine development. The engine is called Ludens and is open source on github, this video covers the core modules used by both the editor and runtime. https://github.com/x2w-soda/Ludens Some graphics API abstraction layers https://github.com/bkaradzic/bgfx https://github.com/DiligentGraphics/DiligentEngine https://github.com/NVIDIA-RTX/NVRHI Some cool blogs on render graph designs https://poniesandlight.co.uk/reflect/island_rendergraph_1/ https://themaister.net/blog/2017/08/15/render-graphs-and-vulkan-a-deep-dive/ UI layout algorithm by Nic Barker (absolute banger) https://www.youtube.com/watch?v=by9lQvpvMIc Chapters 0:00 Intro 0:19 codebase organization 2:49 LDHeader 4:40 LDProfiler 5:38 LDSystem 9:07 LDJobSystem 10:43 LDCommandLine 11:13 LDDSA 12:08 LDDSP 12:45 LDSerial 13:40 LDLexer 14:41 LDLog 16:04 LDApplication 17:40 LDLua 20:15 LDMedia 21:22 LDCamera 22:17 LDGizmo 23:23 LDRenderBackend 33:39 LDRenderGraph 35:15 LDRenderComponent 36:29 LDRenderServer 37:13 LDAudioBackend 38:22 LDAudioMixer 40:50 LDAudioServer 41:31 LDUI 43:00 LDAsset 44:22 LDDataRegistry 45:30 LDScene 46:52 LDProject 47:30 Outro
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