7 Electric Rigs for C4D
Let's rapid-fire build a full stack of electrical effects! Using powerful built-in C4D tools developed by Rocket Lasso and a smattering of proper Rocket Lasso RKT Mesh to Spline, RKT Ricochet, and RKT Utility Splines, I'll show you how to build 7 unique electricity rigs you can mix, match, and apply to anything. I cover trailing spline lines that chase behind a moving character, cartoon-style line thickness with Sweep deformers, random arcing zaps with the Interconnect Capsule, animating electricity with the Pulse Spline Modifier, body-wrapping lines that stick directly to an animated mesh, ricocheting connections between splines and geometry, and crackling tendrils with the Branch Spline Modifier. Think of each rig as a tool in your toolbox! Tutorial scene files here: https://www.patreon.com/posts/154728926 00:00:00 Intro 00:00:43 Setting up the run cycle: loading motion capture & looping it 00:03:07 Binding a character mesh & smoothing with Delta Mush 00:05:31 Planning the effects: electricity reference & overview 00:06:23 Rig 1: Matrix Object + Tracer for trailing lines 00:09:01 Adding the Electric Spline Modifier (large + small turbulence layers) 00:15:10 Making splines renderable: Redshift Object Tag vs. Sweep 00:17:15 Sweep + Plane Deformer for cartoon-style line thickness 00:24:29 Redshift post effects: Bloom & Streak glow 00:27:28 Rig 2: RKT Mesh to Spline electrical outline https://www.rocketlasso.gumroad.com/l/mesh-to-spline-from-rocketlasso 00:34:01 Rig 3: Interconnect Capsule, random arcing zaps across the character 00:41:55 Pulse Spline Modifier, animating zaps along lines 00:44:13 Order of operations: why the modifier sequence matters 00:51:27 Rig 4: RKT Utility Spline instance + Break Spline for forking lines https://www.rocketlasso.gumroad.com/l/utilitysplines-from-rocketlasso 00:57:31 Rig 5: RKT Mesh to Spline body wrap, drawing edge paths on the mesh 01:11:27 Rig 6: RKT Ricochet, laser lines connecting body wrap to mesh https://www.rocketlasso.gumroad.com/l/ricochet-from-rocketlasso 01:13:00 Target Effector + Field direction to aim matrix at the mesh 01:20:30 Test render & refining 01:25:42 Activating all rigs together & layering check 01:28:05 Rig 7: Branch Spline Modifier, sparky crackling tendrils 01:36:37 Final render, all rigs combined 01:41:11 Outro Tutorial scene files here for those reverse engineers out there: https://www.patreon.com/posts/154728926 https://www.rocketlasso.com/community https://rocketlasso.gumroad.com/ Follow! www.rocketlasso.com https://twitter.com/RocketLasso https://www.twitch.tv/rocketlasso https://www.instagram.com/RocketLasso Music: http://www.ronaldjenkees.com/ Software used: Cinema 4D https://maxon.net Get access to bonus streams, scene files, and more. https://www.patreon.com/RocketLasso
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