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A Virtual World - JavaScript Course: Lesson 7 / 11 [Road Marking Editor with JavaScript]

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Nov 10, 2023
1:05:42

Welcome to the course where we build a self-driving car simulation in a virtual world using HTML, CSS and JavaScript. Now, it's time to introduce road markings to enforce traffic rules. These rules are not just about creating realistic road behavior; they are the key to unlocking the full potential of phase 3, where we dive into more advanced AI techniques. Given that our world remains predominantly 2D, we'll implement these rules as markings on the road. These markings will snap to the road and always maintain the correct orientation. The philosophy is simple: users should have to do as little as possible to create something nice. This user-centric approach is a guiding principle in all UI development. Have Fun! :-) 🚗🛣️ ⭐PLAYLIST⭐ https://www.youtube.com/playlist?list=PLB0Tybl0UNfZtY5IQl1aNwcoOPJNtnPEO ⭐FINAL APP⭐ https://radufromfinland.com/projects/virtualworld 💻CODE💻 https://github.com/gniziemazity/virtual-world 6. Fake3D = follow along 7. Markings = code after this lesson (including the part for channel members) ⭐ALL PREREQUISITES⭐ https://www.youtube.com/playlist?list=PLB0Tybl0UNfZ3nnHVg8SJ4uK3R4QD6R0H ⭐Emojis I used in the video⭐ 🌐🛑🚶🚙🅿️🚦⚠️🎯 ☕Buy me a Coffee?☕ https://www.buymeacoffee.com/radum ⚡️Join this Channel⚡️ https://youtube.com/@radu/join ⭐Timestamps⭐ 00:00:00 Introduction 00:01:09 Preparing for 2 Editors 00:08:44 Bind in JavaScript 00:14:53 Implementing the Stop Editor 00:40:10 Implementing the Crossing Editor 00:48:51 Refactoring using Inheritance 01:01:13 Implementing the Start Editor 01:04:26 Four more Markings

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A Virtual World - JavaScript Course: Lesson 7 / 11 [Road Marking Editor with JavaScript] | NatokHD