In this video I'd like to share with you about how to create a scenario where players are tasked to clear the area, rescue the pilot, and evacuate him for treatment.
Mods used to accompany ACE:
Speshal Core (not required)
Breach - Rewrite (not required)
POLPOX's Base Function (remove when playing on MP, not required)
POLPOX's Artwork Supporter (remove when playing on MP, not required)
Timestamp:
00:07 Scenario overview
01:27 Setting tasks and triggers
02:55 Putting the pilot unconscious
04:29 Creating medical area
05:33 Testing
Condition of task trigger:
unitPilot call ace_medical_fnc_isInStableCondition == true;
Init of pilot:
[unitPilot, 0.8, "Body", "bullet"] call ace_medical_fnc_addDamageToUnit;
[unitPilot, true, 3600, false] call ace_medical_fnc_setUnconscious;
Condition of trigger of medical area
unitPilot inArea medicalTrigger;
On Activation of trigger of medical area
unitPilot call ace_medical_fnc_fullHeal;
Music on video:
"This is War (Tank DLC ver.)" by Ondrej Konvicka
"Hidden Enemy" by Ondrej Konvicka
"Fight for the City" by Ondrej Konvicka
#games #arma3 #arma3mission #tutorial #milsim