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actually animate with geometry nodes in Blender

30.4K views
May 30, 2025
19:41

You can make so many things with geometry nodes and this video is about animating those things - with geometry nodes. In it I'll show you how to procedurally animate a bouncing ball and then instance it, so you can have as many bouncing balls as you please. I talk through every step, from aligning the ball for squash and stretch to using a float curve like it's what you were born to do, creating a geometry node group that will automatically animate whatever you plug into it. Start with a bouncing ball then use these techniques to fulfill your wildest procedural fantasies. There's an audio error between 5:15 and 5:30 where I've left my temp VO on by mistake. This is what I'm saying in that section "To do this we are going to control the sphere's full range of motion with a value from 0-1, converting that value into its scale and position. And we will create this 0-1 value by converting our Scene Time 'Frame' output" FREE HIGH RES IMAGES OF THE NODE SETUPS IN THIS VIDEO - https://www.patreon.com/posts/actually-animate-130268643?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link links --- Think Like A Geometry Node: https://youtu.be/a-4oCHe-hDE The Geometry Node Editor & You: https://youtu.be/R8B7Cen8FTI patreon/harryblends : https://www.patreon.com/harryblends #blender #blendertutorial #blender3d #b3d #geometrynodes #blenderanimation #3danimation

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actually animate with geometry nodes in Blender | NatokHD