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Adapting WebRTC for game streaming

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May 14, 2021
15:33

Stadia presented a new challenge for YouTube live streaming because of the high bitrates and unique color spaces. We had to adapt WebRTC to be able to solve this problem. Ying and Britt will explain the challenges in live streaming 4K content from Google Stadia’s cloud gaming platform. Speakers: Ying Yin, Senior Software Engineer Technical Lead, YouTube Britt Cyr, Software Engineer, YouTube Thank you to our sponsors! Google - https://bit.ly/2Rk9VVV Agora - https://bit.ly/3bsHM5I Dolby - https://bit.ly/3vgy7qy Element - https://bit.ly/3fe2AiI RingCentral - https://ringcentr.al/3y9vZ62 Twilio - https://bit.ly/3nKxNOj SUBSCRIBE TO OUR WEEKLY: https://webrtcweekly.com/

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Adapting WebRTC for game streaming | NatokHD