This video will guide you through the process of making your lighting becomes realistic. I will show you how you can use Unity 6 Adaptive Probe Volume (APV) to achieve high quality global illumination. This video also shows how you can setup APV both in HDRP and URP. Unlike unreal's lumen system, APV supports low-end hardware and even mobile phones. The difference between APV and traditional baking is that with APV, dynamic objects or moving objects also receives global illumination.
Timestamp:
00:00 HDRP Tutorial
07:38 URP Tutorial
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