This is a video going over the idea of adding sound processing to the audio components of a game, and then having that react to user choices/game states.
I will be making a more in-depth video on this concept in the following weeks, so stay tuned for that.
sketch made in this video: https://editor.p5js.org/mbardin/sketches/OqqJuYc1h
textbook chapter: https://pdm.lsupathways.org/3_audio/2_synthsandmusic/2_lesson_2/scheduling-signals/
various help pages we looked at: https://p5js.org/reference/#/p5/map https://tonejs.github.io/docs/14.7.77/Signal https://tonejs.github.io/docs/14.7.77/FeedbackDelay#delayTime https://tonejs.github.io/docs/14.7.77/Reverb#decay https://tonejs.github.io/docs/14.7.77/FeedbackCombFilter
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Adding some simple reactive effects to a program | NatokHD