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Advanced Enemy Movement - Playdate Tutorial 18

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Premiered Jul 31, 2025
26:09

What's going on, PlayDate Community! 🚀 I'm back with another episode of creating YOUR game – where I take your suggestions and bring them to my tutorial series! This week we're going to improve the enemy's movement 🚀 This will prepare for more enemy types and more advanced additions like pathfinding. Also makes the jellyfish more jellyfish-like 🫠 I hope you learn lots about PlayDate development and Lua as we progress through our journey. Stay tuned for the next episode for our exciting playdate development journey!! 🌟 ⬇️ PLEASE Drop your suggestions for features in the comments below, or on discord, reddit or the PlayDate forums! It's the best thing about this series! ⬇️ - PlayDate SDK: https://sdk.play.date/ - Project Github: https://github.com/Franchovy/YOUR-Playdate-Tutorial This episode's git access: [Branch names in brackets] - Start: [ep-18/start] https://github.com/Franchovy/YOUR-Playdate-Tutorial/tree/ep-18/start - End: [ep-18/end] https://github.com/Franchovy/YOUR-Playdate-Tutorial/tree/ep-18/end Watch Discontrolled devlog here! https://youtu.be/1WNaMEn-LC4

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Advanced Enemy Movement - Playdate Tutorial 18 | NatokHD