AGR V Melee Combat - Unreal 5 Advanced Tutorial
https://www.fab.com/listings/b60d04e2-c9a6-4d63-968f-8ed256e758d0 AGR V Combat vastly improves on the ideas of AGR PRO combat component. Now you can easily track multiple weapons as separate actors with a component or components of a single actor (in example character). you can track different sockets on same mesh each simultanously with multiple attacks overlapping. Automatic filtering of targets per attack per weapon, and event dispatchers on both combat master component and tracer components. 100% flexibility for: a fighting game, melee souls like, FPP competitive games like chivalry, or a a very networked effective traces for games with vast swarms of enemies on multiplayer. Check out full documentation at: https://3studioonline.github.io/AGR-Documentation/docs/combat-module/combat-component/overview ----------------------- If you like my content don't forget to like and subscribe! :) AGR PRO was created thanks to the community support on Patreon: https://www.patreon.com/angeiv?fan_landing=true Channel support: https://www.youtube.com/channel/UCWZokltV5kbpOgkDZG1YQmg/join Discord: https://discord.gg/K3GQ7hbguq
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