AI Dev Update
Been a while since I last did an update on what I have been working on in my spare time, this one was a bit of a late night ramble about things I've been messing around with over the past 2 months. In this update, I deep dive into the massive architectural shifts in my AI development over the last few weeks. I also share the latest progress on Realms, my multiplayer RTS RPG, and how I’m bypassing tool limits with a custom Dynamic MCP Proxy. If you’re interested in the intersection of Phaser 3, AI-driven development, and autonomous agent frameworks, this one is for you. 🛠️ Key Projects Featured: Realms: A co-op survival RTS (Phaser 3 + Next.js) featuring a chunk-based infinite terrain and a custom SpatialGrid for high-performance mob AI. AI Agents: Moving beyond simple scripts to an autonomous AI-powered dev team using smart tools and to support development and execution. Dynamic MCP Proxy: My solution for managing 45+ tool servers while staying under the 50-tool budget using LRU eviction. SongbirdV2: Reactive audio synthesis where the logic handles the state machine while the browser handles the vibes.
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