AI Perception - Unreal Engine Action RPG #30
Project Files: https://www.patreon.com/posts/103398020 . This is the 30th episode of my new tutorial series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. Today we are going to start working on AI system for the game. Here, we will first setup an AI controller for the NPC characters and add a AI perception component and implement sight perception for the AI character. After that, we will implement a simple behavior to equip the sword when the AI character perceive the player and un equip when player move away from the vision area of the AI character. We will trigger equip and unequip abilities from the AI controller to achieve this simple behavior. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง! https://www.patreon.com/codelikeme โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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