Airwindows Console6: Mac/Windows/Linux AU/VST
The bottom line here is simply usability: mix into this like it's an analog mixing console that can be overstressed. You can still put full scale single tracks through there, losslessly, because that's what any Console does. You can mix into it provided you don't stress the buss too hard (or don't mind the distortion you get). Gain stage before hitting the Channel plugins, one Console6Channel plugin on each sound source with unity gain through the mix structure into the Console6Buss plugin. If you need to slam stuff louder afterward you must do it AFTER the Console6Buss plugin, in whatever way you like. Console is always a digital mix buss replacement without an EQ-style sound of its own, so if you want further color you need to use other plugins outside Console. If you're daring or just curious you can use things between the plugins ('inside' Console) such as a DAW EQ, echoes, subtle reverb etc. If you choose wrongly, it'll distort or be weird, and things like EQs will be much more sensitive than usual to boosts and cuts. I already mentioned Patreon, but here is where I mention my plans for combining BussColors and Console: obviously, now that project will use the new Console and gain stage the whole thing up or down until it reacts like the sort of console you'd want, and then they'll really be 'console models'. Note that I'm not going to go to great lengths to model EXACT versions of consoles out of BussColors: firstly, those are from preamp models in the first place, and secondly I've been avoiding 'IP stealing' for many years now, and will not be citing specific API/Neve/SSL/etc/etc consoles and claiming my thing is 'like' those hardware devices. It's going to be more original, producing sounds that actually don't exist in any real console at all. However, I ought to be able to get the FEEL of 'rock/lush/tube/etc' and dial that in until it's really nice. And that's the plan. http://www.airwindows.com/console6/ https://www.patreon.com/airwindows/
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