Important bug fixes we need to know, and some ship hangar services change, and command module issues.
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00:00 intro
00:15 Vehicle ascends up when leaving seats
01:32 ships are destroyed at hull 0 instead of disabled
04:17 overkill buffer test
05:09 wolf and golem ox fixes
06:02 ship hangar service fix: vehicle services without landing on pad
10:42 revisiting the 600i's hangar services
12:04 hornet mk II nose turret fixes
13:30 command module test and problems
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Star Citizen Alpha 4.8 PTU
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My PC Specs and Game Settings:
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• CPU: Intel Core i9-14900KF 2.4 GHz (underclocked)
• GPU: GeForce 4090 rtx
• RAM: 128G DDR5 5600
• Monitor: Dual Odyssey Ark 55'' 1st Gen
• Eye-Tracking: Tobii 5/Racker IR
• Flight Sticks: Left: STECS Throttle System - Max/VPC MongoosT-50CM3 Throttle
Right: Virpril Alpha Prime
• Foot pedal: USB TRIPLE FOOT SWITCH PEDAL
• Game Graphic Setting: Resolution: 3840 x 2160 / Quality: Very High / Max Cloud & Water
Film Grain Off / Motion Blur Off/ CA: 0 / Sharpen: 100 / D11 / DLSS
#Starcitizen #spacegames #videogames