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Alpha 4.8 Important Bug Fixes, Ship Hangar Services Change & Command Module Issues | Star Citizen 4k

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May 10, 2026
19:32

Important bug fixes we need to know, and some ship hangar services change, and command module issues. --- 00:00 intro 00:15 Vehicle ascends up when leaving seats 01:32 ships are destroyed at hull 0 instead of disabled 04:17 overkill buffer test 05:09 wolf and golem ox fixes 06:02 ship hangar service fix: vehicle services without landing on pad 10:42 revisiting the 600i's hangar services 12:04 hornet mk II nose turret fixes 13:30 command module test and problems --- Find us at: discord.gg/TheCUBE Referral code: STAR-GJND-LD3N For Channel Members: Thank you! And please go to discord.gg/TheCUBE to register and enjoy the membership areas created for you. --- Star Citizen Alpha 4.8 PTU --- My PC Specs and Game Settings: --- • CPU: Intel Core i9-14900KF 2.4 GHz (underclocked) • GPU: GeForce 4090 rtx • RAM: 128G DDR5 5600 • Monitor: Dual Odyssey Ark 55'' 1st Gen • Eye-Tracking: Tobii 5/Racker IR • Flight Sticks: Left: STECS Throttle System - Max/VPC MongoosT-50CM3 Throttle Right: Virpril Alpha Prime • Foot pedal: USB TRIPLE FOOT SWITCH PEDAL • Game Graphic Setting: Resolution: 3840 x 2160 / Quality: Very High / Max Cloud & Water Film Grain Off / Motion Blur Off/ CA: 0 / Sharpen: 100 / D11 / DLSS #Starcitizen #spacegames #videogames

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