Extremely rough and ugly test. The Mario Kart track used is scaled down to fit into memory since it's rendered as a Bitmap (rather than a series of tiles - converting the engine to use a tilemap is for a future update)
Coded in Blitz Basic but with heavy usage of ASM for performance reasons.
Upload here is provided, run "MK_Test" in the archive, press Mouse to quit.
http://earok.net/games/mode7.zip