Back to Browse

AndEngine 1.6 Android Game Development - Setting up a Scene Manager

14.5K views
Jan 16, 2013
10:02

In this AndEngine tutorial we will be setting up a scene manager to handle multiple scenes. The scene manager will also define how we load our resources and boot our application (in a sense). A lot of people try to create static scenes and load scenes that way, but that will cause our application to crash because it adds memory to the heap and garage collection just can handle clearing everything that needs to be cleared. Source code | Additional Info for this tutorial: http://bit.ly/13CXDmz Hit us up on G+, facebook, or twitter! Follow us! ------------- Google +: http://bit.ly/1b6FeRV Facebook: http://on.fb.me/11sX40j Twitter: http://bit.ly/ZuuI4Y ------------- Jake's G+ = http://bit.ly/14yuNTD Travis's G+ = http://bit.ly/11iPctT ------------ Donate: http://bit.ly/110go1C . Visit Our Friends @ Stone River E-Learning for Additional Tutorials - http://bit.ly/1fjsXTn Coupon 20% Off HTML & CSS for Beginners - http://bit.ly/1MmuYfw

Download

0 formats

No download links available.

AndEngine 1.6 Android Game Development - Setting up a Scene Manager | NatokHD