"Hello! In this tutorial, we’ll create a glowing edge shader and animate it based on your spell casting character animations to enhance their power and impact. Along the way, we’ll use a simple scripting system to integrate the shader with animations and particle effects, creating dynamic and cohesive spellcasting visuals."
00:00 - Intro
00:52 - summary
01:15 - chapter one
03:33 - Shader version 1
05:04 - Animating Shader version 1
06:20 - Shader version 2
08:25 - Animating Shader version 2
09:30 - Adding and timing VFX
11:04 - Creating Heavy Attack visuals
12:37 - Creating Alternative Heavy Attack visuals
13:05 - Outro
Free asset links:
Frank: https://assetstore.unity.com/packages/3d/animations/frank-rpg-mage-138889
Snow VFX: https://assetstore.unity.com/packages/vfx/particles/spells/magic-effects-free-247933
Find scripts at:
https://github.com/ott0-dev/SpellcastingScripts
https://assetstore.unity.com/packages/vfx/particles/spells/magic-effects-free-247933
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Animating Shaders for Magic: Crafting a Spell casting System in Unity | NatokHD