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Animating Shaders for Magic: Crafting a Spell casting System in Unity

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Dec 1, 2024
13:15

"Hello! In this tutorial, we’ll create a glowing edge shader and animate it based on your spell casting character animations to enhance their power and impact. Along the way, we’ll use a simple scripting system to integrate the shader with animations and particle effects, creating dynamic and cohesive spellcasting visuals." 00:00 - Intro 00:52 - summary 01:15 - chapter one 03:33 - Shader version 1 05:04 - Animating Shader version 1 06:20 - Shader version 2 08:25 - Animating Shader version 2 09:30 - Adding and timing VFX 11:04 - Creating Heavy Attack visuals 12:37 - Creating Alternative Heavy Attack visuals 13:05 - Outro Free asset links: Frank: https://assetstore.unity.com/packages/3d/animations/frank-rpg-mage-138889 Snow VFX: https://assetstore.unity.com/packages/vfx/particles/spells/magic-effects-free-247933 Find scripts at: https://github.com/ott0-dev/SpellcastingScripts https://assetstore.unity.com/packages/vfx/particles/spells/magic-effects-free-247933

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