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Introduction
In this video for 3ds max we'll talk about a simple technique to create and animate falling tears over a face model just using basic features like primitives and world space modifiers.
What we'll do
In Animating tears tutorial we'll model and animate falling tears over a scanned 3d face model made by Lee Perry Smith. We'll create curves over the face surface using 3D snap to vertices and then we'll tweak it to be used as tear path. Tears will be modeled using a capsule primitive and we'll tweak it using editable poly modifier and lattice to give it a better shape. Then we'll use the Path Deform world space modifier to pose it over the path and we'll control its animation using the graph editor to obtain a more realistic and believable animation timing. Rendering tuning will be done using mental ray.