Animating with Motion Capture Data
In this video we will Animate a character from Motion Capture data in Maya, including blending between multiple motions. This video assumes you have a character that is Rigged for Motion Capture, as seen in the previous video. With the Time Editor we can animate with any number of motion clips. Contents: 00:10 1. Confirm you have a good Primary Rig for Motion Capture (see: Rigging for Motion Capture) 01:10 2. Switch to Animation Workspace 01:30 3. Create a Character Definition for the Mo.Cap Rig 02:28 4. Assign the Mo.Cap Rig as the source for the Primary Rig 03:18 5. Add the Mo.Cap Rig to the Time Editor 03:50 6. Drag-drop additional .FBX for more motions 04:40 7. Drag-drop new clips onto the primary clip 05:12 8. Use a Match Relocator 07:00 9. Animate! 08:25 10. Adjust the total Animation duration 08:45 11. Drop in additional .FBX motions 09:22 12. Use additional Match Relocators 10:52 13. Success! 11:40 14. New open library of motions at: dmdmotionlab.com Prof. Rama Karl Hoetzlein Digital Media Design Florida Gulf Coast University http://dmdmotionlab.com
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