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Animation Workflow in CAS - Unity Tutorial

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Feb 5, 2026
6:17

๐Ÿ”ฅ Welcome to the second tutorial for CAS! In this video, you will learn how to set up the Character Skeleton correctly and use Weapon Sockets to keep your hierarchy clean. We also cover how to build Overlay Animator Controllers with synced parameters, fix blending glitches using Default Curves, and implement Dynamic Bones for automatic Two-Bone IK hand placement. Check out the documentation link below for more details on the system! ๐Ÿ”— Useful links: โ—ฝ Get it here: https://u3d.as/3xFu โ—ฝ Docs: https://kinemation.gitbook.io/character-animation-system-docs/ โ—ฝ Roadmap: https://trello.com/b/tgPFRhWz/character-animation-system ๐ŸŒŸ Check out our assets: โ—ฝ Unity Asset Store: https://kinemation.short.gy/unity-asset-store โ—ฝ Fab (Unreal Marketplace): https://kinemation.short.gy/fab ๐Ÿ•ธ Socials: โ—ฝ Discord: https://discord.gg/kinemation-1027338787958816860 โ—ฝ Support: [email protected] โณ Timestamps: 0:00 Intro 0:12 Skeleton 1:30 Overlay Animators 3:11 In-Depth Clips 4:18 Playing Animations 5:10 Dynamic Bones 6:04 Outro #unity3d #gamedev

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Animation Workflow in CAS - Unity Tutorial | NatokHD