Animation Workflow in CAS - Unity Tutorial
๐ฅ Welcome to the second tutorial for CAS! In this video, you will learn how to set up the Character Skeleton correctly and use Weapon Sockets to keep your hierarchy clean. We also cover how to build Overlay Animator Controllers with synced parameters, fix blending glitches using Default Curves, and implement Dynamic Bones for automatic Two-Bone IK hand placement. Check out the documentation link below for more details on the system! ๐ Useful links: โฝ Get it here: https://u3d.as/3xFu โฝ Docs: https://kinemation.gitbook.io/character-animation-system-docs/ โฝ Roadmap: https://trello.com/b/tgPFRhWz/character-animation-system ๐ Check out our assets: โฝ Unity Asset Store: https://kinemation.short.gy/unity-asset-store โฝ Fab (Unreal Marketplace): https://kinemation.short.gy/fab ๐ธ Socials: โฝ Discord: https://discord.gg/kinemation-1027338787958816860 โฝ Support: [email protected] โณ Timestamps: 0:00 Intro 0:12 Skeleton 1:30 Overlay Animators 3:11 In-Depth Clips 4:18 Playing Animations 5:10 Dynamic Bones 6:04 Outro #unity3d #gamedev
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