People often try to replace GameMaker instances with structs containing step or draw methods to avoid the overhead that instances carry with them. But does this actually work?
A game that I made that uses all structs for everything:
https://www.youtube.com/playlist?list=PL_hT--4HOvreDB5Kj0BtGBx2yIAaYDPMC
The profiler:
https://youtu.be/4WsBgGR-PS0
Optimizing loops:
https://youtu.be/m6k3v1nkhKk
All GameMaker optimization videos:
https://www.youtube.com/playlist?list=PL_hT--4HOvrfPwIVWvsnaTmDnM2ptTzR2
The tier list:
https://forum.gamemaker.io/index.php?threads/the-ultimate-gamemaker-optimization-tier-list.122141/
0:00 Introduction
0:53 wtf is this?
6:09 converting instances to structs
11:07 misc minor gains
15:09 the final verdict
17:40 YYC and GMRT
20:11 the end
#gamemaker
#GameMakerOptimization
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I've now made that Patreon:
https://www.patreon.com/wizardragon
That promised social media link spam.
https://twitter.com/DragoniteSpam
Transition / idle music is by my old friend Kamex:
https://www.youtube.com/user/GreatGabite/about
Rate, comment, subscribe, watch more, enjoy!
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Anti-optimizations - Structs vs. Instances - Optimizing Games in GameMaker | NatokHD