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Arma 3: Activate trigger when a building is destroyed

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Jun 16, 2020
3:39

This is an Arma 3 Eden editor tutorial on how to activate a trigger when a building is destroyed. Below are the formats mentioned in the tutorial: _________________________________ Show map items reference numbers... • Make sure you are in the 2D map view • From menus select 'Tools' then 'Debug console' • Paste the following into the 'Execute' box... do3DENAction "ToggleMapIDs"; • Select 'Local execute' • Select 'Cancel' to close the 'Debug console' _________________________________ Trigger when radar is destroyed... • Condition: ((getDammage (position RadarGL nearestObject 122614)) == 1); • Timer Values: Min: 3 | Mid: 3 | Max: 3 _________________________________ Game Logic... • Place a Game Logic • Call it RadarGL (or what ever you have referenced in the trigger as position)

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Arma 3: Activate trigger when a building is destroyed | NatokHD