This is an Arma 3 Eden editor tutorial on how to activate a trigger when a building is destroyed.
Below are the formats mentioned in the tutorial:
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Show map items reference numbers...
• Make sure you are in the 2D map view
• From menus select 'Tools' then 'Debug console'
• Paste the following into the 'Execute' box...
do3DENAction "ToggleMapIDs";
• Select 'Local execute'
• Select 'Cancel' to close the 'Debug console'
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Trigger when radar is destroyed...
• Condition: ((getDammage (position RadarGL nearestObject 122614)) == 1);
• Timer Values: Min: 3 | Mid: 3 | Max: 3
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Game Logic...
• Place a Game Logic
• Call it RadarGL (or what ever you have referenced in the trigger as position)
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Arma 3: Activate trigger when a building is destroyed | NatokHD