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Arma 3 Editor Tutorial: Using custom factions with the Spawn AI modules

18.1K views
Oct 30, 2021
6:43

CORRECTION: At 0:28 there needs to be ',true' after the empty quotes. So the line is supposed to be: this setVariable ["faction", "", true]; Without this it wouldn't work right when running the mission on a dedicated server. Pieces of code referenced in the video: Spawner group adapter template: https://pastebin.com/raw/cJVG02c2 New group adapter template, not mentioned in the video, that allows you to define only the specific groups that you want spawned. Contains some S.O.G. Prairie Fire infantry groups in this example: https://pastebin.com/raw/D3Vgm03n Adapter runner trigger: https://pastebin.com/raw/YuDpsw1W Spawner init fixer trigger: https://pastebin.com/raw/AvNnknHh The scripts in the links above may be updated over time as I find bugs to fix and gradually divert from what's seen in the video.

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Arma 3 Editor Tutorial: Using custom factions with the Spawn AI modules | NatokHD