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Arma 3 | Helicopter Crash Script TUTORIAL | MP Compatible

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Feb 1, 2022
9:22

Steam workshop mission link: https://steamcommunity.com/sharedfiles/filedetails/?id=2738908166 Google Drive link: https://drive.google.com/drive/folders/16lEWPXNDt6xRB3vIE0yWn6H7kRet5hzh?usp=sharing My discord Server: https://discord.gg/fyWAcXp5Dx ------------------------------------------------------------------------------------------------------------------------ UnitCapture Activation: This is the line of code responsible for recording heli's movement. [v1, 600, 30] spawn BIS_fnc_UnitCapture; v1 - Heli's variable name 600 - Time the playback lasts in seconds (keep it at that unless you want to make a really long unit capture) 30 - FPS (The more, the smoother things look, however files will be larger). If you want more info you should check out this awsome video that explains unitCapture in dept: https://www.youtube.com/watch?v=Yw-xDuBhFro ------------------------------------------------------------------------------------------------------------------------ Trigger: v1 SetHitPointDamage ["hitVrotor", 1]; v1 SetHitPointDamage ["hitHrotor", 0.7]; this code damages the tail rotor, aswell as the main rotor respectively. Should be CUP/RHS Compatible. ------------------------------------------------------------------------------------------------------------------------ Playback Data: _v1data = ... ; _playback = [v1, _v1data] spawn BIS_fnc_UnitPlay; ------------------------------------------------------------------------------------------------------------------------ Main script: {_x allowDamage false} forEach allPlayers; {_x allowDamage false} forEach [v1, v1d]; //disables damage for all players, the helicopter, and heli pilot execVM "route.sqf"; //name of the playback script v1 engineOn true; sleep 78; //time before helicopter gets damaged (in seconds) execVM "fire.sqf"; //executes the fire script from my mission file. Uses the v1 variable name, so change that if you're using a diffrent one expl setDamage 1; //detonates the helicopter tail explosives addCamShake [10, 10, 25]; // Adds camera shake sleep 8; //Time before heli gets close to crashing cutText ["", "BLACK OUT", 1]; //fades player screen sleep 1; groundExp setDamage 1; //detonates the explosive at the crash site {_x allowDamage true} forEach [v1, v1d]; {deleteVehicle _x} forEach [v1, v1d]; {_x hideObjectGlobal false} forEach [w1, w2, w3, w4]; cutText ["", "BLACK FADED", 3]; sleep 3; cutText ["", "BLACK IN", 3]; [] spawn //Spawns the animation for all players { {_x switchMove "Acts_UnconsciousStandUp_part1";} forEach allPlayers; sleep 43.859; {_x switchMove "Acts_UnconsciousStandUp_part2";} forEach allPlayers; sleep 2.732; {_x switchMove "";} forEach allPlayers; }; {_x allowDamage true;} forEach allPlayers; ------------------------------------------------------------------------------------------------------------------------ This video was created using content of Bohemia Interactive a.s. Copyright © 2021 Bohemia Interactive a.s. All rights reserved. See www.bistudio.com for more information.

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Arma 3 | Helicopter Crash Script TUTORIAL | MP Compatible | NatokHD