Assembly Programming 8 - NESmaker Setup and Bank Switching
This is a mini course on programming in Assembly language with NESmaker. PS! If you're looking for Commodore 64 programming tutorials, you can find that on my other channel: https://youtube.com/playlist?list=PLU1o_YShTPgoA7_nZ0PutqaPDsitA5RvV&si=-oYTL-FuHlzLg8N2 - Initialize https://www.nesmakers.com/index.php?threads/4-5-6-minor-bugfix-for-metrovania-projectile-initialization.5883/ - Scrolling https://www.nesmakers.com/index.php?threads/lets-improve-scrolling-together-4-5-9-dohandlecamera-updates-fixes.7929/ https://www.nesmakers.com/index.php?threads/4-5-6-scrolling-fixes-for-metroidvania-shooter-modules.6146/ - Input Scripts https://www.nesmakers.com/index.php?threads/simplified-input-scripts-platform-games-4-5-9.8419/ - Stop Player Shimmying on Ladder + Simple Inputs https://www.nesmakers.com/index.php?threads/stop-player-shimmying-on-ladder-simple-inputs-4-5-9.9298/ - Bounding Boxes (Hurt Out of Nowhere) https://www.nesmakers.com/index.php?threads/enemies-falling-off-ledges-on-the-left-side-cause-player-to-die-in-platformer.6969/page-2 - Handle Objects https://www.nesmakers.com/index.php?threads/4-5-9-projectiles-not-being-destroyed-at-screen-edge-metroidvania.7660/ 00:00:00 Introduction 00:02:22 Bank Switching 00:10:46 Example Games 00:18:40 Project Settings - Script Settings 00:19:53 Initialize 00:22:54 Improve Scrolling 00:25:50 Simplified Input Scripts 00:31:08 Hurt Out of Nowhere 00:34:14 Object Collisions 00:36:40 Hurt Player - Hurt Monster 00:45:17 Putting Scripts in $1F 00:46:57 Setting Up the Sprite Hud 00:56:57 Pickup Script 01:00:39 Adding New Tiles 01:03:57 New AI Types 01:07:19 Edge Reaction and Solid Reaction 01:08:00 Timer End Scripts 01:12:10 Closing Words
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