How to properly utilize Data Assets and Asynchronous loading to minimize the memory imprint of object references for Fx handlers in Unreal Engine.
Example Project Unreal 5.4
https://drive.google.com/file/d/1bOwMg3GSQ6sJD-GtvIQfupx5IB1CBQTU/view?usp=sharing
Example Project Build Win64
https://drive.google.com/file/d/1HxZUKp1phoj_4VmdB3MNmjskhoWM_K44/view?usp=sharing
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Asynchronous Data Asset Footstep Fx Handler Project Included! | NatokHD