Back to Browse

Asynchronous Data Asset Impact Fx Handler Project Included!

232 views
Jun 4, 2024
14:06

How to properly utilize data assets to make an effective Fx Handler in Unreal Engine. You can also encapsulate the function call on the character into an actor and spawn that instead of calling the Fx directly in the character. Typically this is how it would be done, especially in GAS using a Gameplay Effect Cue. This is largely to showcase how I use Data Assets and soft references with validated getter functions to Asynchronously load and save huge memory overhead with large amounts of object references. This can also be really useful for any modular content, building systems, and inventory systems. Example Project Unreal 5.4 https://drive.google.com/file/d/1bOwMg3GSQ6sJD-GtvIQfupx5IB1CBQTU/view?usp=sharing Example Project Build Win64 https://drive.google.com/file/d/1HxZUKp1phoj_4VmdB3MNmjskhoWM_K44/view?usp=sharing Support me on Patreon and get access to my tools and more! https://www.patreon.com/goliathgamedevelopment/

Download

0 formats

No download links available.

Asynchronous Data Asset Impact Fx Handler Project Included! | NatokHD