This week Jon Baker went over the article "Understanding BCn Texture Compression Formats" by Nathan Reed, which describes a family of lossy hardware-based texture compression formats called BCn. We talked about how the data is generated, interpreted, and the motivation for these types of approaches.
Blog post link: https://www.reedbeta.com/blog/understanding-bcn-texture-compression-formats/
Jon Baker: https://jbaker.graphics/
Twitter: https://twitter.com/jbaker_graphics
Github: https://github.com/0xBAMA
Join our discord server: https://discord.gg/6TTRA5h
Meeting notes: https://github.com/LesleyLai/gpvm-meeting-notes