BeamNG.drive 0.23 - Simple Map Tutorial [OUTDATED]
THIS TUTORIAL IS OUTDATED AS FOR BEAMNG 0.24 AND NEWER A few friends asked me to make a map tutorial so here is it. ================== Timestamps: 0:00 - Generating heightmap with L3DT 1:50 - Preparing mod folders 3:00 - Copying level base 4:35 - Renaming level 4:52 - Renaming all materials paths and other dependencies 5:30 - Cleaning up a level in-game editor 7:10 - Importing heightmap 9:15 - Copying first changes to main mod folder 10:00 - Making blank terrain textures 11:25 - Painting terrain 12:45 - Preparing mesh road to carve terrain 13:40 - Carving terrain 14:50 - Smoothing carved terrain 15:35 - Painting road material 16:05 - Painting forest and other vegetation 17:25 - Making AI Road 18:35 - Making roadsides 19:48 - Making lane markings 20:10 - Smoothing terrain 20:30 - Placing objects 21:30 - Packing level for release ================== Game - BeamNG.drive https://www.beamng.com ================== Software used: -NVIDIA Share/OBS -Shotcut ================== Music: Gabester ================== My site: https://przemekwolw.github.io/ BeamNG.forums: https://www.beamng.com/members/car_killer.27522/ Twitter: https://twitter.com/przemekwolw Instagram: https://www.instagram.com/przem.wolny/ ================== My PC: CPU: AMD Ryzen 7 3700X GPU: ASUS GeForce GTX 1060 DUAL 6GB GDDR5 Motherboard: Gigabyte X570 UD RAM: 32GB DDR4 3200Mhz My ASUS TUF A15: CPU: AMD Ryzen 5 4600H GPU: GeForce GTX 1650 4GB GDDR6 RAM: 32GB DDR4 3200Mhz
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