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Bethesda Mod School: Reverse Engineering 101 - Decompiling Script Files

5.7K views
Apr 15, 2020
15:52

In this first Reverse Engineering lesson, kinggath goes over how to decompile mod scripts into readable text files. This includes some tips on repairing common problems that come up after you do so. If you are looking for information on extracting BA2 files to get access to mod scripts, that is covered here: https://www.youtube.com/watch?v=3cDJ0Rk7hC0 Join the cause on Patreon: https://www.patreon.com/kinggath Follow on social media for more news and extras: Twitter: https://twitter.com/SimSettlements Facebook: https://www.facebook.com/simsettlements Special Thanks Galdavant and Kaigalinksi (https://www.youtube.com/channel/UC7mMBbDT3xo1KSGM9qazojw) for doing an amazing job editing all this video content! RuinedWorld for the kinggath animated logo and JebRWocky for giving it sound effects!

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Bethesda Mod School: Reverse Engineering 101 - Decompiling Script Files | NatokHD