Bevy Basics Transform
In this video, I go into detail about the transforms used by the bevy game engine, What are Affine transformations: https://youtu.be/E3Phj6J287o Let's remove Quaternions from every 3D Engine: https://youtu.be/Idlv83CxP-8 Right-Hand Rule: https://bevy-cheatbook.github.io/features/coords.html 00:00 Intro 00:58 Transforms in game dev 02:08 Global Vs Local 03:49 Translation 06:09 Rotation 08:51 Scail 09:11 How to get a transform 10:04 How to use a transform 11:35 Examples Example Code found here = https://github.com/PhaestusFox/BevyBasics BevyEngine = https://bevyengine.org/ Bevy_flycam = https://github.com/sburris0/bevy_flycam/blob/master/src/lib.rs Plugins I'm using: Bevy Snippets - suggested by Pixl - https://marketplace.visualstudio.com/items?itemName=pixl.bevy-snippets Rust Extension Pack - https://marketplace.visualstudio.com/items?itemName=Zerotaskx.rust-extension-pack Error Lens - https://marketplace.visualstudio.com/items?itemName=usernamehw.errorlens Github Copilot - https://marketplace.visualstudio.com/items?itemName=GitHub.copilot Stock Images from https://unsplash.com/
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