Black Ops 3 Mod Tools Tutorial: Part 2, Adding Basic Features
In this video we will be learning how to add basic features like a Mystery Box, Dogs, and Perks to your map. I understand that this video can get a little difficult at times, please if you have any questions ask in the comment section! Sections: 00:00:00 - Fixing Sounds 00:05:33 - Removing Dogs 00:08:31 - Adding Dogs 00:12:53 - Adding Mystery Box and Changing Box Weapons 00:20:02 - Adding Power, Perks, and Wallbuys 00:22:10 - Changing Starting Weapon and Points Sounds (Full credit to Graffiti & Uptownpapi): https://www.mediafire.com/file/ybc6jx5pxar4xa4/BO3_Weapons%2C_Perks%2C_Shield%2C_And_Other_Sound_Fix.rar/file Dog Prefabs: https://confluence.ugx-mods.com/display/UGXMODS/BO3+%7C+Adding+Dog+Spawners+or+Disabling+Dog+Rounds Mystery Box Prefabs: https://www.mediafire.com/file/t8ygg1yxfdba8ky/Mystery_Box_Prefabs.rar/file Code by Section: Fixing Sound: { "Type" : "ALIAS", "Name" : "graffitis_aliases", "Filename" : "graffitis_aliases.csv", "Specs" : [ ] }, Removing Dogs: scriptparsetree,scripts/zm/zm_usermap.gsc Mystery Box Weapons: stringtable,gamedata/weapons/zm/zm_levelcommon_weapons.csv Changing Starting Weapon and Points:*** level.player_starting_points = 500000; level.start_weapon = getWeapon("pistol_revolver38"); level.default_laststandpistol = GetWeapon("pistol_revolver38_upgraded"); level.default_solo_laststandpistol = GetWeapon("pistol_revolver38_upgraded"); ***Put this code under the line "level thread zm_zonemgr::manage_zones( init_zones );" Setting up Sublime by JBird: https://www.youtube.com/watch?v=vFr9DFstF9w
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