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Blast Processing Full Version [Showcase] by Me | Geometry Dash

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Premiered Oct 17, 2024
5:01

Developer's Commentary: So, I have a lot of things to say, so let's start from the beginning. When I first heard/played Geometry Dash, I played only the GD Lite game on my phone since I didn't want to buy the full game, but what convinced to do so is the community creations that the people made at the time, so after getting the full game and playing through the main levels, this one became my favorite of the bunch (original, I know), and it led me to create a few random levels, the main 3 used the songs, Blast Processing, Can't be Still, and Windfall. After learning about fan made Full Versions of the main Robtop levels, I tried to take a crack at making my own, that being "Blast Processing FV," originally the decoration was going to be different, pretty akin to BP 2017 (for those who know, you know), and it was pretty incomplete at the time cuz I wasn't a good level maker. Fast Forward and this level went through several different revisions and gameplay changes, it had 2.11 gameplay throughout most of its lifespan, but after a few years I slowly gave up on that since I don't know how to decorate nor balance the level well, which led me to start from scratch. Then after seeing's Partition's BP FV video, I tried to remake it into a playable level, after some gamer moments I gave up on that and tried to cancel the level by making it auto. Then one day, while I was watching and playing the community's levels, this one always sprung in the back of my mind, so I got to work on trying to make better gameplay via listening to tutorials, afterwards I made a few "proper" levels, after finishing the Stereo Madness, Jawbreaker, and Fairydust FV levels, I went back and try to make actual 1.9 gameplay to fit BP FV on the fly, just coming up with random gameplay to make the level flow, and after a few months, I actually finished the game play, now the only thing left to do is to decorated it. Decorating isn't my strong suit either, but after pushing through, I made something that would (hopefully) fit the level, after some further rebalancing, the only thing left to do is to verify the level......until it was revealed that 2.2 was on the corner, so after multiple failed attempts, I gave up and just put a secret way on the original level. I left the game for a bit after 2.2 came out and let the levels I made rot for a bit since I couldn't do it, until one day after updating it to 2.2.06, I went back, removed the secret way, nerf the level again so I can beat it, and then verified it, after at most (I think 15,532 attempts), I finally did it, granted I should've made that into a video but I was concentrating a lot, so after beating it legitimately, I then found out about this "XDBot" and just used it to show what the final result of this level is. So, with that being said, my journey with Blast Processing comes to a close, have a good day and GG. ID: 43760968

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Blast Processing Full Version [Showcase] by Me | Geometry Dash | NatokHD