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Blender 2.6 Tutorial 30 - IK Rigging Pt. 1 / 3

147.8K views
Mar 2, 2012
37:51

In this video I begin to cover how to create a moderate-level IK (Inverse Kinematics) character rig in Blender 2.6. Follow along and create bones to match the provided character mesh. This Pt. 1 / 3 we complete the spine/head/neck and the left arm, and set up the required IKs. In the following Pt. 2 and 3 we'll continue with finger bones, leg and feet bones, an overall controller, and finally we'll link the mesh up with the armature (skeleton). DOWNLOAD LINK TO 3D CHARACTER MODEL: https://goo.gl/iepa5g ***************** DONATE to help my channel via PayPal: https://goo.gl/ThkwyG **************** LIKE and FOLLOW me on FACEBOOK: http://www.facebook.com/BornCG FOLLOW me on TWITTER: https://twitter.com/BornCG Google+: https://plus.google.com/109472136711048033581 Reddit: https://www.reddit.com/u/BornCG Thanks for watching, and don't forget to Like & Subscribe to help the channel! =) ********************************** Visit my Blender 2.7 Tutorial Series playlist for more Blender Tutorials: https://www.youtube.com/playlist?list=PLda3VoSoc_TR7X7wfblBGiRz-bvhKpGkS Also check out my Blender Game Engine Basics Series playlist: https://www.youtube.com/playlist?list=PLda3VoSoc_TSS7ht07sCt8zDCyAenOG6i My Blender Video Effects Playlist: https://www.youtube.com/playlist?list=PLda3VoSoc_TQQYZfHuzWtEjh11OTEKXBK My Character Rigging (Minecraft) Mini-Series Playlist: https://www.youtube.com/playlist?list=PLda3VoSoc_TRWPzZHPqJlHfS0kOeQzQUQ

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Blender 2.6 Tutorial 30 - IK Rigging Pt. 1 / 3 | NatokHD