In this Blender 2.7 Tutorial #49 I cover:
-How use Blender's integrated bullet physics simulator, including:
-different collision bounds types (convex hull, mesh, etc)
-Margin
-affect of scale
-baking simulation cache
-simulation duration
-simulation speed (to fix appearance of scale)
-converting simulation cache to keyframe
-use of the simply F-curves Blender add-on to simplify generated keyframes down to a useable amount.
*****************
Visit my Blender 2.7 Tutorial Series playlist for more Blender Tutorials:
https://www.youtube.com/playlist?list=PLda3VoSoc_TR7X7wfblBGiRz-bvhKpGkS
Like me on FACEBOOK: http://www.facebook.com/BornCG
Follow me on TWITTER: https://twitter.com/BornCG
Please DONATE via PayPal to help support my channel: https://goo.gl/ThkwyG
Thanks for watching, and don't forget to Like & Subscribe to help the channel! =)