In this Beginner level tutorial, I teach you how to align instances using the normals of a base mesh, after using "Distribute Points on Faces" or "Mesh to Points", inside the new Geometry Nodes in Blender 3.0.
NOTE: I released an UPDATE video that optimizes the particular case of alignment of instances by normals placed on vertexes. You can watch it here:
https://youtu.be/sqU6RGkHAyM
With so many changes to the Geometry Nodes in this new Blender version, I hope this helps in your learning path!
Thanks for watching! :)