Scene Setup: Establish a scene with a camera and three cubes at varying distances.
Geometry Node Creation: Implement a new Geometry Node using the “Active Camera” and “Object Info” nodes, setting the latter to “Relative” for a movable camera.
Distance Calculation: Employ the “Vector Math” node to determine the distance between each cube and the camera.
Subdivision Level Determination: Utilize a “Compare” node to classify the cubes as near, medium, or far, and a “Switch” node set to integer mode to combine results.
Final Adjustments: Test the setup with different values, adjust for any logical errors, and add all parameters to the group input for easy modification.
Feel free to use this summary for your Blender geometry node tutorial videos. Enjoy the process!
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Blender Geometry Node-Subdivision By Distance | NatokHD