Blender Master Chief Helmet Modelling Tutorial | Episode 18
In tutorial 18, we'll continue to model in details to the back of the helmet and refine the shape to close up the final few gaps in the model. Master Chief Helmet Modelling Episode 19 👉 https://www.youtube.com/watch?v=CuZU9WmGaD0&list=PL0NJW8tUbEshgk4kU2adc37nhb0sgcR1e&index=19 There's only one main focus for this tutorial, and that's mainly increasing the topology density at the back of the helmet to accommodate for the three rectangular insets at the back underside of the helmet and also help with taking out any of the jagged edges that were previously visible on the model. By the end of this tutorial, the entire helmet mesh will almost devoid of gaps and holes in the mesh, with the only exception being the underside of the helmet. We had previously filled that in with a large ngon, but given the amount of new topology that we're introducing, it makes more sense to remove it temporarily and add back in once we have all the necessary topology in that area established. ___________________________________________________________________________________ Chapters: 0:00 Adding a support loop 2:06 Bridging the helmet gap 7:19 Topology organisation and distribution 13:00 Underside inset details 24:09 Additional retopology 29:44 Outro ___________________________________________________________________________________ Grab the reference images here 👉 https://discord.gg/4xw5SkD3Cf ___________________________________________________________________________________ Explore more of my Blender modelling work and stay connected on my socials: 🔗 https://www.twitter.com/masterj2001 📸 https://www.instagram.com/masterj2001/ 📱 https://www.tiktok.com/@masterj.2001 🎨 https://www.artstation.com/masterj2001 ___________________________________________________________________________________ Want to learn how to create more advanced hard surface models in Blender? Join me as I take you through a comprehensive Blender helmet modelling tutorial. Perfect for those interested in Warhammer and modelling in Blender. Learn hard surface modelling for free in Blender with my Halo 3 Recon helmet modelling tutorial series below. 👇 https://www.youtube.com/watch?v=DUkPS_VNkjE&list=PL0NJW8tUbEsjMaGvHlYkDyh1RasR-L3yn&index=1 ___________________________________________________________________________________ #blendertutorial #blender3d #blender3dmodelling
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