This is a Blender 3.0 tip in which I show how to texture paint PBR roughness to a shader and texture slot. In the shader editor the mix shader is used to combine two principled shaders for that the properties can be changed seperately.
☕️ Buy me a coffee - would be nice: https://www.buymeacoffee.com/jayanam
Join this channel to get access to perks:
https://www.youtube.com/channel/UCs5J4GVRB8s2P4hE-O0izrg/join
See my social profiles here:
Instagram: https://www.instagram.com/jayanamgames/
Twitter: https://twitter.com/jayanamgames
Facebook: https://www.facebook.com/jayanamgames
Patreon: https://www.patreon.com/jayanam
Merch Store: https://teespring.com/de/stores/jayanam-gamedev
Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com