Blending Normal Maps - Shader Graph Basics - Episode 12
Blending Normal Maps - Shader Graph Basics - Episode 12 In this beginner shader tutorial, I show 4 methods for blending normal maps together ranging from simple and cheap to high quality and more expensive. For each method, I show the cost, results, and discuss what each method could be used for in Unreal5 and Unity. Here's the normal map I used in this video: https://www.bencloward.com/youtube/cobblestones_n.tga Here's last week's video - Min, Map, Clamp, & Saturate: https://youtu.be/Eux84hotIwY And here's the playlist for the whole series: https://www.youtube.com/playlist?list=PL78XDi0TS4lEBWa2Hpzg2SRC5njCcKydl Tons of details on blending normal maps: https://blog.selfshadow.com/publications/blending-in-detail/ Learn more! https://www.youtube.com/watch?v=6_-NNKc4lrk https://www.youtube.com/watch?v=IYutgr9m3Fg Shader Book Recommendations https://www.bencloward.com/resources_books.shtml ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q=1526 Background Music Speo - The Little Things https://www.youtube.com/watch?v=aoc9v_TRBqc #UnrealEngine #shadergraph #normalmap
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