Did some simple modifications to the blink controllers to make them player ready for client auth projects in FishNet. Chose client auth for faster prototyping, can now drop these into any project and have them working off the bat. The C2M can be easily adjusted for server auth, and even CSP as you can just RPC the move request and adjust position from server. WASD will need some work for CSP. Both movement systems have all functions operating on the network as expected including the IK pass for WASD. (using a sync var for the angle update)