Back to Browse

Block Landscape Generation With Perlin Noise In Unity3D (Tutorial)

23.8K views
Oct 19, 2019
11:11

In this video we spawn a block landscape of cubes by spawning a grid and then offsetting the cube height using perlin noise. This is a similar technique to the way Unity terrain generation works. You would probably start with a similar technique if you wanted to make something like minecraft in Unity3d. Perlin noise is a popular technique in procedural generation overall. We use this technique here to spawn a simple cube landscape but we've also used it in our Imaginary Cities video to set the heights of buildings during procedural city generation. Get the source on GitHub for free: https://github.com/mirrorfishmedia/ImaginaryCities

Download

1 formats

Video Formats

360pmp416.5 MB

Right-click 'Download' and select 'Save Link As' if the file opens in a new tab.

Block Landscape Generation With Perlin Noise In Unity3D (Tutorial) | NatokHD